![]() ![]() As for the rest of the CPU configurations, our octa-core and simulated hexa-core performed similarly. However, when we enabled HT, we were able to get more stable performance. ![]() There were some hiccups without Hyper-Threading. Surprisingly enough, our simulated dual-core system was able to push constant 60fps at 1080p/Max Settings. In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. This scene was one of the most GPU-heavy ones we could find, so it should give us a pretty good idea of how the rest of the game will run. Thus, for both our CPU and GPU benchmarks, we used the scene in which you first use your Scanner. Not only that, but there is no FOV slider (though the developers have confirmed that they will add one via a post-launch update).Ītomic Heart does not feature any built-in benchmark tool. As we’ve already reported, the game also does not feature any Ray Tracing effects at launch. Moreover, it will compile its shaders the first time you launch it. The game also supports DLSS 2/3, as well as FSR. PC gamers can adjust the quality of Animations, Textures, Ambient Occlusion, Materials, Volumetric Fog and more. Mundfish has added a lot of graphics settings to tweak. ![]()
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